Writing Worlds with Words

People of the Dead Age.

Dollidoos of the Dead Age. 

The officially sanctioned species allowed citizen or sub-citizen status in the Axandrian Empire.

Humans, the once vast collection of sub-species, races, and cultures, have been assimilated by sword and trade. Now mostly homogenized for one great purpose. They still possess some unique traits from their ancestries, such as descendants of the Children of the Isles often having thicker hair, patches of fur on wrists, or pseudo claws, and more pronounced canines, or Vigint descendants still tending to sport some degree of scaling. The Astarte government has worked hard to encourage breeding out of inhuman traits in its populace, with incentives for approved genetic offspring. Humans come in a wide swathe of colorations, with hair ranging in browns, blondes, blacks, reds, and more unique colors for the more far-ranged humans. They can sport skin tones from pale to black, with some races still sporting additional traits such as colorful scales or fur.

Humans were once born of the Gods Zatolen, Lord of Corruption, and Mealis, Lady of Purity; their duality made them one of the most independent and diverse of the Ithian people. Humanity now rules the world with iron fists, steel, and gunpowder. Under Astarte, the world was united; by neat lists and clerks, the other species were exterminated in chambers and firing squads, and in the name of security, the masses placed chains upon themselves. Though humans are ever divisive and now rise against those they once sought security from. They are highly adaptable, managing every climate across the plane, and the world burns once more.

Human Cultures.

Evari, Gallus, Norkin, Norgath, Harstal, Olysis, Margo, Vasser, Fald, Fieria, Sphers, Ghan, Falsteed, Markorath, Cale, Tor, Spher, Suldan, Parimor, Klemant, Wiseu, Seude, Adder, Toril, Silt, Gool, Soot, Sil, Toi, Ashike, Wae, Tai, Vihal, Mue, Kune, Gomari, Titigaum, Soldac, Torbari, Kamea, and Ziyouren.

The Greasemen are hulking stout humanoids with pale skin, thick brows, and no body hair. They can grow facial and head hair if from clans that do not wear their suits constantly. Most are found fully clad in armored hazard suits made of thick rubber, leather, or layers of treated cloth. Greasemen can easily amass muscle tissue but are prone to developing layers of fat in the stomach. Greasemen are often fitted in with scrap and makeshift weapons and gear, though even their scrap gear tends to look rather refined. Their full-fledged warriors are often clad in heavy, professionally made arms and armor. Most Greasemen never expose their skin save for the most intimate activities.

Greasemen are equal parts cultured craftsmen and violent brutes, making them similar to horses, as they are vicious in their rough housing, play, and social conflicts, but generally not to inflict actual long-term harm. The only other member of the Axandrian Empire is considered a full citizen. They are primarily tasked with maintaining and running the utility, power, and mechanical systems of the Axandrian Empire. They also serve as soldiers and maintain their own private settlements. They live under Axandria and other major settlements in underground cities, where they maintain the overworld’s utilities. Though seen as beneath humans, Greasemen follow the Astarte party with relative passivity, but it is wise not to push or abuse them, for when pushed, they are liable to permanently and literally disarm you.

Greaseman Cultures

Dremler, Workimmer, and Kozzi.

The Crane are beautiful and elegant descendants of a mix of elves and humans. Their varied heritage makes the Crane range from very short to exceptionally tall. They have a wide range of skin tones, including bone white, deep bronze, oak, willow bark, and deep tans. Their hair can come in strange colors, including a motley of wildflowers or autumn leaves, shiny metallic, glow-in-the-dark neons, and deepest black. Their eyes can be as colorful and varied as their hair.

The Crane carry the blood of elves in their veins and maintain their grace and beauty. They are still affected by the mostly uniform personalities their gods imposed on them, but with their deaths, they have become more varied in personality types. They are allowed sub-citizen status and fill social roles in Astarte society. They are often kept as consorts by the elite and serve in roles that are mostly for show. Though Crane are treated better than other sub-citizens, as some maintain the innate abilities of their elven ancestors, such as innate magic, psionics, and empathy. They are given healthy respect, and their poster child, General Parazslik, has made a valiant push to raise them to full citizenship of the Astarte. Much of their old culture has been exterminated, and they often take on human cultures, but many maintain old folk ways with oral stories and lore.

Crane Cultures.

Cra’th.

The Swan are not exceptionally beautiful nor graceful. They appear as humans with minor bestial features descending from Dreite-human hybrids. They often appear mostly human, save for bestial ears, slightly shifted bone structure, slightly elongated faces, and more pronounced teeth or clawed nails. Some have more pronounced features such as tails, eyes, horns, antlers, or light fur coats, but these are rare. Swans are branded between the shoulders when they come of age, marking them as sub-humans to prevent prohibited species from feigning as Swans. Swan can possess traits from canines, felines, bovine, porcine, ursine, ovine, lupine, cervine, and vulpine.

Swans carry Dreite blood in their veins and are poorly treated, serving as the lowest of the accepted races. They are primarily used for menial labor, and higher-ranking Astarte generally keep their numbers confined to select areas where they are treated as a salve workforce, fed, housed, and pressed to work. Swans are often abused by the masses, seen as a blemish on humanity that any man might wish to engage with some monstrous animal on two legs. They face extreme prejudice and have the least number of rights as any sub-citizen. The only safety they’re assured of is that it is illegal to do lasting damage to them or kill them, as it is seen as destruction of state property.

Swan Cultures

Farway.

Doves are svelte, slight creatures, mostly humanoid, with angular faces and light feathering. They have wings like flying squirrels or sugar gliders, with feathered skin running from their wrists to their waists, allowing them to glide; some develop more pronounced wings that allow actual flight. They have human-like hands and feet tipped with talon-like claws. They have simple pigmentation in both skin, feathers, and hair, with more intricate patterns in their skin than humans. Their pigmentation can range from snow white, peach, tan, and brown to pitch black. Doves are inhumanly light, which makes many quite graceful; however, because they have hollow bones, they are also prone to injury.

Doves are highly intelligent and naturally good at learning languages, making them fill roles as interpreters, translators, and public servants in areas of high trade and travel. They are kept as social hosts and secretaries, and often work as minstrels and dancers.

Dove Cultures

Slawn.

Dollidoos as seen here are a subservient species of the Astarte but are at least partially recognized as intelligent beings, though some still argue they are little more than animals. The fear of Dragidoos and Axebeak has pushed Dollidoos and their kin into sub-citizen status.

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