Vampires of the Dead Age.
General
When the Gods died creatures such as Vampires who survived solely on the magic granted by the Gods almost entirely died out as well. The new age Vampires have more standardized weaknesses and strengths with more unique powers based on their bound outsiders. Most vampires can maintain a singular binding to draw power from though some of the most powerful Vampire lords reach three to five. Their powers can vary wildly based on what outside they’ve formed a contract with.
Political
The Vampires of the Dead Age have been pressed into an organization that refers to itself as the Syndicate of the Blood Oath, and secrecy is bound in a founding oath of blood. Those who violate the oath die a slow terrible death. The Syndicate turns high ranked members of political parties to amass power, remove and convert enemy interest, and gain powerful members with enemy intelligence.
General Power.
Basic abilities for Vampires include increased strength, agility, and durability, refinement of the senses of smell and taste, and can see infrared light. Vampires have both retractable fangs and claws. Vampires in general survive small amounts of spirit essence from the blood of sapient mortal creatures.
Advanced abilities for Vampires gained through age include short rapid movement, find themselves to a coffin allowing their spirit to retreat to it and reform a body when their flesh is broken, turn into a swarm of bats with an equal mass to their body, and rapidly regenerate flesh wounds.
Binding abilities for Vampires are formed with blood and a binding contract with an outsider. They can grant different powers such as Demons of Wrath and Angels of Fury granting enhanced physical might, pyromantic powers, and the means to empower themselves with seething rage. They can summon creatures beneath their binding creature’s power and invoke magic that stems from their plane. Binding powers are what distinguish vampires making them unique as many outsiders and combinations of them can often create unique strains of power based on the wielder’s soul.
General Banes.
Vampires are vulnerable to the penetration of the heart and decapitation. Salt can bar their paths as can silver. Vampires bound to fairy lords are vulnerable to pure iron. They can’t enter places protected by active gods.
Vampires are vulnerable to fire, and direct sunlight burns their flesh severely but is less instantly deadly than older world vampires. This newer breed of vampires do not have the power to turn into beasts or instill their will over them.
Appearance.
Most vampires have pale skin but as they grow older, they can control their bodies enough to feign life. Their eyes tend to be yellow, red, or a mixture of the two but can learn to control this returning to their original eye color with concentration.
The Change.
Vampires can be created by others by draining and replacing the victim’s blood with their own binding on them to their patron’s power and their own influence. As the creation of a vampire kills the body, it’s impossible to cure a vampire.
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