Writing Worlds with Words

Setting: Lux Obscura

The Lux Obscura. 

Sometimes one single choice can tip the balance. Zatolen scattered the false gods of Axandria to the winds, and the Gods of Ithia survived their prophesied doom. Zatolen broke the plane into planets carefully and created the greater galaxies.  

The Axandrian Empire crumbled, and their forces retreated to their homeland. Nations rose once more, some merging, others entirely new. Ideologies, radicals, and extremists rose to power in the vacuum, and Axandrian forces regrouped under new leadership, now facing a world they had armed and enlightened. Equals not savages to bully with firearms and tanks.  

With many nations on the rise, small land disputes have spread into war and conflicts. The world stands on a precipice; the fragility of hundreds of new or restructured nations stands on the edge of Ithia’s first inter-world war. Mechanized death has made the cost of war truly terrifying.  

Detectives, Police officers, and spies move through dark cities filled with military police, hostile gangs, and general unrest as nations try to rebuild a ruined world.  

Settlers seek a better life, fighting to claim Talis’Vrok from Ash and monsters, forging a new land, one free of the chains of the old aristocracies and the boots of the authoritarians. They pay for every mile with blood and toil, fighting the sharks who seek to claim new land too, leaving Talis’Vrok a warzone for world powers.  

Outsiders watch the chaos of the world, waiting for their chance to seize a foothold on the plane. From the observers that are the Zen and Quinn, the Raven Watch, the aquatic nightmares of the Depthless, the dead gods of past cycles in the Twilight Dreamers, the vicious Flayed Ones, the endless Dread heralds, the Thralls of Zaal, and the world-consuming Red Prophets.  The World ever hangs on collapse. 

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