Bastille – Capes and Chaos.
Sometimes one single choice can tip the balance. The splintering that bore Places like Lux Obscura and Bastille to splinter from the Dead Age was not the choice of a God. It was that of a man named Travinter who stood against the Force of Fate and killed it, destroying its machinations and allowing a choice. The death of a Force, an entity greater than even the Gods shook the timeline it followed spreading forth Narratite a substance of the Forces a touch of Narrative, Drama, and Action, that bled across the plane changing it. Now is the age of heroes, superheroes.
The rise of Narratives that walk their own stories or another searching for purpose. Under the Hero The Nine, he brought low the Axandrian empire and stabilized a land of the free. Forming the League of Light, they now serve as the most exclusive superhero team of the Era, the Nine left to freelance, disliking the elitism that grew under his dedication to heroism over politics.
A stabilizing force, but with the Gods still present, they twist Narratite to their own purpose, spawning new servants to fight their battles on a new stage. Chaos is ever a breath away, and absolute order is an ever-present threat.
Outside of Dophia, the continents are plagued by the rise and fall of nations, with many old powers collapsing under the Axandrian advance; in their wake, much of the world is regressing into petty border squabbles, tyrannies, and distrust.
Organizations rose in power, their doomed fates broken, such as the Cults of Miecara and the Dead Sun, the Machinations of Mire and other fallen gods, and remnants of the Astarte who dream of a world of oppression.
Outsiders bleed in seeking footholds in the discord of a changing world, and one can only hope that peace will hold, or all that has been given may end up for naught.

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