Writing Worlds with Words

People of Taurus: Dreithite-Arimur Part 1.

Dreithite-Arimur. These genetically modified species are produced by the Merko as servants, soldiers, and toys. Some are sapient while others are mindless drones. Highly versatile and customized to fill niches in their general roles. 

The Genephage are augmented prisoners of war, criminals, and slaves subjected to severe genetic manipulation. They are turned into a pasty-white, humanoid blob with a single bright red optical sensor. They are easy to mass-produce, program, and customize for niche specialty roles. 

The Genephages are a drone species that can use the genetic abilities of any species used to create their batch. They are easy to genetically modify and serve as mass infantry and expendable labor. They have no free will with their orders conditioned by psionic conditioners.  

The Genephages are mindless creatures controlled by Merko Psions or mentally implanted with orders they can follow verbally. They have no culture, and when not performing a task, they tend to go full mannequin, standing perfectly still in whatever position they were in when they finished their last order. 

The Silts are augmented prisoners of war, criminals, and slaves subjected to severe genetic manipulation. They are a skinless species with various builds based on the original species. They ooze blood slowly, their backs are covered in long quills, and long arms. They generally sport severe cybernetic augmentation to their mouths and hands, making them vicious close-quarter fighters. 

The Silts are specialized for close-quarter combat, tough, unable to feel pain, and attacking with no sense of self-preservation. They are controlled by Merko psionics but have slightly more sentience than Genephages. 

The Silts are exclusively combat Arimurs, and their self-awareness often causes them to develop small quirks. They enjoy collecting and wearing the skin of their fallen enemies as a sign of strength and as trophies. Older Silts tend to develop further quirks, self-awareness, and intelligence. They are often dropped behind enemy lines to cause chaos and demoralize enemy support staff. 

Thralls are augmented prisoners of war, criminals, and slaves subjected to severe genetic manipulation. These captured enemy wounded or near-dead soldiers are taken, heavily augmented with cybernetics, and manipulated with chemical injectors and psionic hallucinations, turning enemy skill and ability into Merko assets. 

Thralls are controlled by chemical means and hallucinations rather than being made mindless terrors. They retain their training, skills, and abilities, and their drive to fight for the Merko, with heavy combat cybernetics. Able to turn species traits and abilities against their origin, the Thralls are terrifying with mobile chop shops pumping out Thralls as Merko advances across a battlefield.  

Thralls are controlled through heavy chemical injections that simulate emotions and keep them in line. They have the cultures they brought with them, but are generally sedated when out of combat. 

The Bisectors are entirely lab-grown entities designed to be highly adaptable to cybernetics. They have blue skin, are exclusively feminine, and sport long antennae. They have multiple cybernetic arms and are often heavily augmented, making them attractive to Merko. They have mirrored black eyes and a range of customizable hair. They have two-toed feet and five-fingered hands. 

Bisectors are highly adaptable to cybernetic augmentation and have around six additional cybernetic arms emerging from their backs, mostly equipped with various inbuilt weapons. They have the tools and flexibility to install scavenged augmentation onto themselves. They are fully self-aware, highly intelligent, and kept in line by an inbuilt explosive and shock line built into their brainstem that uses psionic monitors to read and track thoughts. 

Bisectors have no culture of their own but are kept as personal servants to the Merko; they serve as self-sufficient sappers spreading terror through backlines and scavenging augments to increase their abilities. Bisectors are almost never sent on front-line battles and serve primarily as personal bodyguards, servants, saboteurs, and lab assistants.  

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