Seemers of Things are strange, arcane casters of the Dwar. Limited in combat, the Seemers are shapers of perception, master craftsmen, and are focused on changing what appears evident. Seemers create forgeries of reality twisting the false over the real.
Seemers are Dwar craftsmen who bend their craft to make one object appear like another. Used primarily for making practical armor appear ceremonial, impractical, and theatrical, with no real downside. They can make objects take on the physical appearance of another, nudge physical attributes such as weight, density, durability, sheer strength, color, and shape. Seemers are often used to make arms and armor appear less dangerous or more beautiful, without reducing the object’s combat ability. Seemer magic is not quite an illusion, and most means of breaking or bypassing illusions do not work on them. Seemer magic requires focus, patience, skill in craft, and their arcane tools, which allow them to reshape only the appearance of an object without changing the physical truth.
Seemers follow a guild-like structure with masters, journeymen, and apprentices. Treated less like an arcane order and more like skilled craftsmen.

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