Garon. God of Luck, Birthright, and Gambling.
Known across the plane as the Garon, The Lord of the Roulette, King of the Dice, The Birthright, The Gifter of Crowns, the Kingmaker, The Golden Idol, and The Fate Spinner.
Garon does not meddle in any faction save the Ancestors.
Holy Books: The Book of Crowns.
Garon determines where a soul goes when it is born and or when it is reincarnated. He does his best to follow the karma of past lives but there are few places on top, and many good men end up lowborn, and it is unfortunate that scum floats upwards. The Son of Zale and Dwar’Vic.
His symbol is The Charm – a four-leaf clover in a horseshoe with a rainbow arching over it.
When active on Ithia, Garon’s celestial body is the Snake Eyes two golden stars side by side. The nebulas that surround them have a square look to them.
Garon’s plane is a great gambling den with a bar, hedonistic feasts, endless jackpots, souls lost pushing the envelope of their luck sometimes find endless bliss here.
Garon maintains the Hand of Fates a pair of golden dice that can turn into playing cards trimmed in gold and silver, and a heavy-set golden coin. They always land or draw exactly what the owner needs.
Garon is mostly portrayed as a heavy-set man, overly tall, a massive man who radiates gravitas. A permanent smile cuts across his face along with a short well-kept beard. His teeth are golden, his face wrinkled, his hands callused, and almost always adorned in the most expensive of clothing well-worn after generations of decline. His nails on one hand are torn while the other is pristinely well kept.
Garon is a roll of the dice, a flip of a coin, he revels in fortune and wallows in tragedy. He can his personality from joyful reveler, chaotic knave, to maniac rogue. He is always obsessively joyous, but its spectrum of personality is almost unique to each individual who meets him. Garon grants his divine servants the power to manipulate luck, foresee outcomes of a roll of dice, coin-flip, turn of a card, and other feats of luck. They can bolster their social abilities, tweak karma, block magical interference in luck, and protect one against Fate.
Garon is worshipped in small ways by most sapient creatures hoping that luck might be on their side. Gamblers, soldiers, and those most reliant on the cruel fate of luck are most dedicated to his worship. His temples are places of solemn silence and deep drink as worshippers partake in Garro a potent herbal concoction composed of tree bark, herbs, and leaves that gives one insight on their luck. Garon accepts sacrifices of luck won coin, hangovers, used horseshoes, worn dice, coins that have been worn smooth, anything related to luck and chance that has traveled far and/or taken on personality.
Garon’s Values.
Pillars (Virtues)- Luck, Flare, Pleasure, Fate.
Columns (Vices)- Misfortune, Uniformity, Boredom, and Freedom.
Garon doesn’t maintain any holy orders.

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