Maralina. Goddess of the Hunt, Archery, and Womanhood.
Known across the plane as the Wolf Goddess, The Queen of the Hunt, The Wild Rose, The Scarlet Hound, The Red Blossom, The Storm, The Archer of Fate, and Inner Wolf.
Maralina is the leader of the Gods of the Hunt and is a member of the Fated Crowns, The Gods of the Wild, The Gods of Growth, and The Siblings.
Holy Books: The Book of Crowns.
Maralina almost exclusively known as the Wolf Goddess is worshipped primarily in the Isles. She is the patron god that heralds a girl becoming a woman. Daughter of Mealis and Zatolen.
Her Symbol is the Huntress’ Moon two bows framing the crescent moons of Maroon and Saffron forming together to form a circle. Two arrows rest in front forming a V for the five siblings of the isles.
When active on Ithia, Maralina’s celestial body is the Totem Wolf a set of blood red stars forming the head of a wolf. When all the siblings are active their constellations form a totem pole.
Maralina’s divine plane is a great hunters hall, tavern, and apothecary surrounded by a village of the honored dead of the fallen Children of the Isles. All three remaining aligned siblings share this divine plane.
Maralina does not maintain any artifacts.
Maralina is tall, build like a predator with lean muscle all built for the sudden pounce and kill. She has long thick grey hair like the pelt of a great wolf that runs down to the floor. She has extended canines, clawed fingers and toes, and radiates suppressed violence. Her bright emerald eyes gleam in the dark and she is a mix of feminine beauty and the majesty of an apex predator.
Maralina is fierce, confidence, and barely contained violence. She is energy, fire, and struggles in stillness and quiet. She has the confidence of one who has never met something she or her family can’t break. Many things have thought they could harm Zatolen’s little girl and have ended up as heads on her mantle long before her father could invoke his wrath. She grants her Divine servants augmented senses, the ability to take the form of predators, form natural weapons, bless bows and arrows, they can soothe pain and problems from womanhood, pregnancy, and childbirth.
Maralina is worshipped in villages, household shrines, and places of poverty where the Alchemists are too expensive to call upon. She is worshipped by hunters, tribes of the Children, girls, and women. She accepts sacrifices of Pelts, Horns, Antlers, Blood, and Placenta.
Maralina’s Values.
Pillars (Virtues)- Predators, Womanhood, Majesty, and Courage.
Columns (Vices)- Prey, Immaturity, Weakness, and Cowardice.
Maralina does not maintain any holy orders.

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