Writing Worlds with Words

Archetypes of Ithia: The Guide.

*The Archetypes are Immortal heroes who at a certain trigger recall all of their previous lives. They are mortal children of a God and their divine servants.    

The Guide: Son and Champion of Talcor.   

Notable Incarnations: Lord Duncan, Harold Swampdrake, Amos Starfall, and Havelock Paramora. 

Nicknames across time The Guide, The Lord, The Patrician, The Guiding Hand, The Word of Wisdom, The Master of Games, The Sardonic Smile, and the Pillar. 

Nemesis – The Wolf.    

The Guide is a man of Balance, Control, and strangely Compassion. Often aligned with the Law he is a stabilizing force who sometimes aligns with the Avenger as well. He has helped breed the greatest civilizations across Ithia from the Spher hold outs in the East of Dophia, to the Senate’s power in the Evari empire, the Vigint freeholds, and Freian people. He is not a hero but a manipulator of things pushing pieces into place so that the world might thrive. He does not seek glory and is willing to appear the villain if it furthers his people. He founded Paramor and has served as several advisors to the immortal King of Black Port. He regularly outsmarts and out positions Mire, Zatolen, and Daltmot. He is deemed as the most potent mind among the Archetypes and is the center point of balance. While rarely pursuing violence himself hes faced off against the Duelist, Knife, and Avenger being an expert in the arts of death.  

The Guide’s Ring of Power grants him the power to know the needs and wants of his people, recall all of their names, and have a great understanding of them. It however denies the wearer of ever knowing true pleasure, peace, or satisfaction. Those who wear the Guide’s ring live to benefit all those who look up to them. The Guide lives lives as Kings, Patricians, Lords, Archpriests, and Idols of Divine Law but foregoes symbols of vanity, excess, and gluttony often living a simple existence finding no love in gaudy gleam or fanciful feasts. He seeks pleasure in cerebral pursuits and manipulating the Gods themselves. 

The Guide is marked by a tall, gaunt, and pale body. He walks with a limp and greying streaks that form all too early in his lives. He is missing his left pinkie finger. He gains his immortal memories when he first takes responsibility over another person. 

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