Writing Worlds with Words

Gods of Ithia: Kuraw and Dragoul The Mask and The Memory.

Kuraw. God of The Anonymous, Personas, Acting, Theater, Song, and Dance.

Known across the plane as Kuraw, The Lord of Faces, The Masquerade, The Lord of Opera, The Anonymous, The Faceful, The Comedy, The Tragedy, and The Dancing King. Kuraw and his twin Dragoul were born when bloodshed from Paladar and Na’Tally mixed in a fateful duel.

His Symbol is The Comedy and Tragedy – Two theater masks lashed together with several ribbons making a rainbow.

Kuraw is a humanoid encased in a full suit of armor made of theater masks laced together by a rainbow of ribbons representing various emotions. A black suit is visible beneath, and the eyes of each mask feel like they watch those around with unblinking eyes.

Kuraw is a god who embodies the duality of mortal creatures: he is the persona, the mask, the freedom of anonymity, and the good and evil it can breed in those who shed the recognition. He is driven by drama and not personal triumphs. Kuraw allows his divine servants to mimic the appearances, voices, and mannerisms of those they’ve studied. They can create auras of fear or attraction, repel soulless beings, and weaponize sound.

Dragoul. God of Light, Family, and Remembrance.

Known across the plane as Dragoul, The Lord of Lights, The Familiar, The Remembered, The Vigil, The Last Rites, and The Lamb. Dragoul and his twin Kuraw were born when bloodshed from Paladar and Na’Tally mixed in a fateful duel.

His Symbol is Darkbane – A lantern keeping back the dark atop open tome.

Dragoul is an emaciated corpselike god entwined in bandages. His wings are sheared off, and the stubs are cauterized. He moves with twisted limbs and the shackles on his ankles and wrists, where he was attached to a breaking wheel.

Dragoul is a calm and quiet deity who records the lives and deaths of every being on this plane. He is driven to remember every child the gods blessed the world with. He grants his divine servants the power to remove curses, banish outsiders and undead, protect corpses, create light, weaponize light, recall the living memories of the dead, and bless bandages to fight disease and prevent scaring.

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